- Reduce playfield from 20x15 to 10x15 tiles (60x60px) and center in canvas - Replace raw pixel math with tile-based coordinate helpers (`_px`, `_py`, `_col`, `_row`) - Rewrite player movement to use hard-snap alignment and tile-center turning thresholds - Switch ghosts to tile-target-based navigation with `_pickNextTarget` and distance checks - Update layout to a symmetric 10-column maze with ghost house and corridors - Redraw HUD and background for the new layout dimensions |
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| config | ||
| src | ||
| CLAUDE.md | ||
| game.md | ||
| index.html | ||
| start_web.sh | ||