- Add Burli Kong game with animated Kong sprite and idle animations
- Implement ladder-based barrel falling mechanics (50% chance)
- Increase barrel speeds across all levels for improved difficulty
- Add HTML mode selector to MainMenu for switching between games
- Propagate selectedGame through GameManager and LevelComplete scenes
- Move Kong rendering from gfx to sprite-based with proper depth layers
- Fix HUD lives text positioning
- Add `main-menu.png` background image that scales to fit the screen
- Replace static text titles with animated `logo-title` and `logo-people` images
- Add sine-wave tweens for logo scale and rotation effects
- Comment out the previous text-based game list (preserved for reference)