- Added distance traveled tracking to enemies for progression metrics - Implemented enemy health system with damage calculation and health bars - Created tower attack functionality with damage application and enemy destruction - Enhanced wave manager to track enemy movement distances during path traversal - Updated enemy configuration with full health values and drop ranges - Modified tower manager to support dynamic tower properties and level-based configurations This commit introduces core combat mechanics including enemy health tracking, visual health bars, tower damage system, and proper distance calculation for enemy progression through paths. |
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| index.html | ||
| start_web.bat | ||