A tower defense game.
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Brian Fertig dc1eef50dc Implement enemy movement tracking, health system, and tower attack mechanics
- Added distance traveled tracking to enemies for progression metrics
- Implemented enemy health system with damage calculation and health bars
- Created tower attack functionality with damage application and enemy destruction
- Enhanced wave manager to track enemy movement distances during path traversal
- Updated enemy configuration with full health values and drop ranges
- Modified tower manager to support dynamic tower properties and level-based configurations

This commit introduces core combat mechanics including enemy health tracking, visual health bars, tower damage system, and proper distance calculation for enemy progression through paths.
2025-08-31 07:36:45 -06:00
assets feat: Implement basic level 1 with tilemap, enemies, pathfinding and wave system 2025-08-30 20:38:17 -06:00
src Implement enemy movement tracking, health system, and tower attack mechanics 2025-08-31 07:36:45 -06:00
index.html feat: Implement basic level 1 with tilemap, enemies, pathfinding and wave system 2025-08-30 20:38:17 -06:00
start_web.bat feat: Implement basic level 1 with tilemap, enemies, pathfinding and wave system 2025-08-30 20:38:17 -06:00