- Refactored level system from Level1 to Level with improved camera controls (zoom/pan) - Enhanced tower management with new animations and firing mechanics - Updated enemy configurations with increased health, damage, and drop rates - Implemented comprehensive UI interface with tower selection and resource management - Added wave progression system with multiple enemy types and spawn scheduling - Improved visual effects including glowing cores, particle effects, and animated gold drops - Integrated new assets including font files, spritesheets, and interface elements This update transforms the basic tower defense game into a more polished experience with enhanced gameplay mechanics, better visuals, and improved user interface. |
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