A tower defense game.
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Brian Fertig cbbe6d51ed feat(towers): Implement tower system with gun towers, range visualization, and basic firing logic
This commit introduces a complete tower management system including:
- Added TowerManager class to handle tower creation, updates, and firing logic
- Implemented gun tower configuration with damage, rate, duration, and range stats
- Created visual range circles for towers
- Integrated tower placement in level1 scene
- Added basic enemy detection and firing mechanics
- Updated wave manager to support level completion state

The changes enable the core tower defense functionality where towers automatically detect enemies in range and fire at them based on configured rates.
2025-08-30 22:47:11 -06:00
assets feat: Implement basic level 1 with tilemap, enemies, pathfinding and wave system 2025-08-30 20:38:17 -06:00
src feat(towers): Implement tower system with gun towers, range visualization, and basic firing logic 2025-08-30 22:47:11 -06:00
index.html feat: Implement basic level 1 with tilemap, enemies, pathfinding and wave system 2025-08-30 20:38:17 -06:00
start_web.bat feat: Implement basic level 1 with tilemap, enemies, pathfinding and wave system 2025-08-30 20:38:17 -06:00