This commit implements tower upgrading mechanics by: - Adding sprite and cost properties to all tower levels in towerConfig.js - Implementing upgradeMenu() and upgradeTower() methods in TowerManager.js - Adding interactive tower selection for upgrades - Updating tower textures during upgrades - Including gold cost validation for upgrades The changes enable players to upgrade towers up to level 3, with appropriate cost increases and visual feedback through sprite changes. |
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| .. | ||
| enemies.js | ||
| enemiesConfig.js | ||
| interfaceManager.js | ||
| towerConfig.js | ||
| towerManager.js | ||
| waveConfig.js | ||
| waveManager.js | ||