alien-rush/assets
Brian Fertig b4c806cb83 feat(towers): Implement ICBM tower with unique animation and explosion effects
This commit adds a new ICBM tower type with distinct visual effects and attack behavior. Key changes include:

- Added ICBM tower configuration with 3 levels, damage, range, and AOE properties
- Implemented custom animation system for tower firing sequences
- Created specialized icbmAttackTarget method with missile launch and explosion effects
- Updated tower rendering logic to handle ICBM's unique sprite setup (base + top)
- Modified enemy targeting logic to exclude ICBM from normal rotation behavior
- Added new animation definitions for ICBM explosion effects
- Adjusted interface manager to display correct sprites for ICBM tower in menus

The ICBM tower features a missile launch animation, AOE damage on impact, and explosion visual effects that distinguish it from other tower types.
2025-09-05 14:56:07 -06:00
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tilesets feat: Enhance level 1 with expanded map size, updated tile data, improved enemy spawning, refined UI interactions and adjusted wave configurations 2025-09-01 19:24:09 -06:00
NEUROPOL.ttf Tower Defense Game - Major Update 2025-08-31 21:23:21 -06:00
New Project.png Tower Defense Game - Major Update 2025-08-31 21:23:21 -06:00
advanced-enemies.png Add advanced enemy types with new spritesheet and updated wave scheduling 2025-09-04 19:26:25 -06:00
advanced-enemies.psd Add advanced enemy types with new spritesheet and updated wave scheduling 2025-09-04 19:26:25 -06:00
ammo.png Add AOE tower support, implement flamethrower and cannon towers with animations, enhance tower targeting logic, and update tower configurations including damage types and ranges. 2025-09-02 21:16:20 -06:00
ammo.psd Add AOE tower support, implement flamethrower and cannon towers with animations, enhance tower targeting logic, and update tower configurations including damage types and ranges. 2025-09-02 21:16:20 -06:00
basic-enemies.png feat: Enhanced enemy spawning, tower display, and wave progression 2025-09-01 21:43:14 -06:00
basic-enemies.psd feat: Enhanced enemy spawning, tower display, and wave progression 2025-09-01 21:43:14 -06:00
gold.png Tower Defense Game - Major Update 2025-08-31 21:23:21 -06:00
intGold.png Tower Defense Game - Major Update 2025-08-31 21:23:21 -06:00
intMain.png Tower Defense Game - Major Update 2025-08-31 21:23:21 -06:00
intTop.png Tower Defense Game - Major Update 2025-08-31 21:23:21 -06:00
intUpgrade.png feat(towers): Implement interactive upgrade system with visual range indicators and cost validation 2025-09-03 20:13:28 -06:00
josh-life.png feat: Implement basic level 1 with tilemap, enemies, pathfinding and wave system 2025-08-30 20:38:17 -06:00
level1.json feat: Enhance level 1 with expanded map size, updated tile data, improved enemy spawning, refined UI interactions and adjusted wave configurations 2025-09-01 19:24:09 -06:00
nextWave.png feat(towers): Implement tower placement system with selection preview, add cannon tower type, and integrate wave progression controls 2025-09-01 13:18:20 -06:00
nextWave.psd feat(towers): Implement tower placement system with selection preview, add cannon tower type, and integrate wave progression controls 2025-09-01 13:18:20 -06:00
redArrow.png Tower Defense Game - Major Update 2025-08-31 21:23:21 -06:00
terrain.png feat: Enhance level 1 with expanded map size, updated tile data, improved enemy spawning, refined UI interactions and adjusted wave configurations 2025-09-01 19:24:09 -06:00
terrain.psd feat: Enhance level 1 with expanded map size, updated tile data, improved enemy spawning, refined UI interactions and adjusted wave configurations 2025-09-01 19:24:09 -06:00
towers.png feat(towers): Implement ICBM tower with unique animation and explosion effects 2025-09-05 14:56:07 -06:00
towers.psd feat(towers): Implement ICBM tower with unique animation and explosion effects 2025-09-05 14:56:07 -06:00