A tower defense game.
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Brian Fertig 603cf47348 Add wave configuration for new wave 5 with updated path threshold logic
This commit introduces a new wave configuration (wave 5) with its schedule segments and enemy properties. It also adjusts the path threshold calculation in WaveManager to improve enemy movement accuracy when reaching waypoints.
2025-09-04 21:05:16 -06:00
assets Add advanced enemy types with new spritesheet and updated wave scheduling 2025-09-04 19:26:25 -06:00
src Add wave configuration for new wave 5 with updated path threshold logic 2025-09-04 21:05:16 -06:00
index.html feat: Implement basic level 1 with tilemap, enemies, pathfinding and wave system 2025-08-30 20:38:17 -06:00
start_web.bat feat: Implement basic level 1 with tilemap, enemies, pathfinding and wave system 2025-08-30 20:38:17 -06:00