This commit implements detailed shatter animations for both vial destruction effects: - Added evil shatter animation (sin vial implodes with dark, decaying explosion) for when The Lord wins - Added holy shatter animation (lord vial ascends with divine golden explosion) for when Sin wins - Implemented comprehensive visual effects including explosions, particle systems, smoke, rays, and text animations - Integrated shatter animations with victory video playback in GameScene - Added proper timing and sequencing for dramatic victory presentation - Maintained existing functionality while adding rich visual feedback for game endings - Created reusable animation helper methods in VialDisplay class for consistent effects |
||
|---|---|---|
| .. | ||
| LossAnimation.js | ||
| MatchBanner.js | ||
| Reel.js | ||
| SlotMachine.js | ||
| Symbol.js | ||
| VialDisplay.js | ||
| WinAnimation.js | ||