183 lines
6.6 KiB
JavaScript
183 lines
6.6 KiB
JavaScript
import { GameState } from '../state/GameState.js';
|
||
import { SlotMachine } from '../objects/SlotMachine.js';
|
||
import { WinAnimation } from '../objects/WinAnimation.js';
|
||
import { LossAnimation } from '../objects/LossAnimation.js';
|
||
import { VialDisplay } from '../objects/VialDisplay.js';
|
||
|
||
export default class GameScene extends Phaser.Scene {
|
||
constructor() {
|
||
super({ key: 'GameScene' });
|
||
}
|
||
|
||
create() {
|
||
// Background image — stretched to fill the canvas
|
||
this.add.image(800, 450, 'bg-gates').setDisplaySize(1600, 900);
|
||
|
||
// ── Left section: Character video panel ──────────────────────────────────
|
||
// Centered at x=160 (within the 360px left of the slot machine), y=490
|
||
// (below the title gradient which ends at y=230). Size: 300x480.
|
||
this._vidX = 160;
|
||
this._vidY = 490;
|
||
const vidX = this._vidX;
|
||
const vidY = this._vidY;
|
||
const vidW = 300;
|
||
const vidH = 480;
|
||
this._characterState = 'god-idle';
|
||
|
||
const vidFrame = this.add.graphics();
|
||
vidFrame.fillStyle(0x0c0620, 0.65);
|
||
vidFrame.fillRoundedRect(vidX - vidW / 2 - 8, vidY - vidH / 2 - 8, vidW + 16, vidH + 16, 14);
|
||
vidFrame.lineStyle(1, 0xffd700, 0.3);
|
||
vidFrame.strokeRoundedRect(vidX - vidW / 2 - 8, vidY - vidH / 2 - 8, vidW + 16, vidH + 16, 14);
|
||
|
||
this.characterVideo = this.add.video(vidX, vidY, 'god-idle-01');
|
||
this.characterVideo.play(true);
|
||
|
||
// Gradient backdrop behind title — opaque on left, fades to transparent
|
||
const titleBg = this.add.graphics();
|
||
titleBg.fillGradientStyle(0x000000, 0x000000, 0x000000, 0x000000, 0.62, 0, 0.62, 0);
|
||
titleBg.fillRect(0, 110, 700, 120);
|
||
|
||
// Title above the machine — left aligned with padding
|
||
this.add.text(40, 150, 'VIRTUE SLOTS', {
|
||
fontSize: '42px',
|
||
fontFamily: 'Georgia, serif',
|
||
color: '#ffd700',
|
||
stroke: '#5a3000',
|
||
strokeThickness: 4,
|
||
shadow: { offsetX: 2, offsetY: 2, color: '#000', blur: 6, fill: true }
|
||
}).setOrigin(0, 0.5);
|
||
|
||
this.add.text(40, 195, '✝ May Fortune Favor the Faithful ✝', {
|
||
fontSize: '18px',
|
||
fontFamily: 'Georgia, serif',
|
||
color: '#c8a87e',
|
||
alpha: 0.8
|
||
}).setOrigin(0, 0.5);
|
||
|
||
// Slot machine — vertically centered to match The Reckoning panel (y=202–690)
|
||
this.slotMachine = new SlotMachine(this, 710, 446);
|
||
|
||
this.winAnim = new WinAnimation();
|
||
this.lossAnim = new LossAnimation();
|
||
|
||
// ── Right section: The Reckoning vials ──────────────────────────────────
|
||
// Panel vertically centered in play area (y=100–790), with ~87px right margin
|
||
const sectionBg = this.add.graphics();
|
||
sectionBg.fillStyle(0x0c0620, 0.65);
|
||
sectionBg.fillRoundedRect(1085, 202, 428, 488, 14);
|
||
sectionBg.lineStyle(1, 0xffd700, 0.3);
|
||
sectionBg.strokeRoundedRect(1085, 202, 428, 488, 14);
|
||
|
||
this.add.text(1299, 220, 'THE RECKONING', {
|
||
fontSize: '13px', fontFamily: 'Georgia, serif',
|
||
color: '#c8a87e', letterSpacing: 5,
|
||
}).setOrigin(0.5, 0.5);
|
||
|
||
this.add.text(1299, 238, 'First to $2,000 wins', {
|
||
fontSize: '10px', fontFamily: 'Georgia, serif', color: '#4a5a6a',
|
||
}).setOrigin(0.5, 0.5);
|
||
|
||
this.add.text(1295, 443, 'VS', {
|
||
fontSize: '20px', fontFamily: 'Georgia, serif', fontStyle: 'bold',
|
||
color: '#2a1a4a', stroke: '#000000', strokeThickness: 3,
|
||
}).setOrigin(0.5, 0.5);
|
||
|
||
this.lordVial = new VialDisplay(this, 1193, 258, 'The Lord', 0xffd700, 0xc8a87e);
|
||
this.sinVial = new VialDisplay(this, 1398, 258, 'Sin', 0xff4444, 0xff6666);
|
||
|
||
// Keyboard: Space to spin
|
||
this.input.keyboard.on('keydown-SPACE', () => this._triggerSpin());
|
||
|
||
// Listen for spin button events from UIScene via global event bus
|
||
this.game.events.on('spin', () => this._triggerSpin(), this);
|
||
}
|
||
|
||
_triggerSpin() {
|
||
if (GameState.spinning) return;
|
||
|
||
if (GameState.playerFunds < GameState.spinCost) {
|
||
this.game.events.emit('insufficient-funds');
|
||
return;
|
||
}
|
||
|
||
GameState.playerFunds -= GameState.spinCost;
|
||
GameState.spinning = true;
|
||
this.game.events.emit('funds-updated');
|
||
|
||
this.slotMachine.spin((result) => this._handleResult(result));
|
||
}
|
||
|
||
_handleResult({ win, symbols, payout }) {
|
||
if (win) {
|
||
const playerGain = Math.round(payout * 0.6);
|
||
const lordGain = payout - playerGain;
|
||
|
||
this.game.events.emit('win', { playerGain, lordGain, symbol: symbols[0] });
|
||
|
||
// Resolve UI box positions from UIScene
|
||
const uiScene = this.scene.get('UIScene');
|
||
const playerBox = uiScene ? uiScene.getPlayerBoxCenter() : { x: 267, y: 60 };
|
||
const lordBox = uiScene ? uiScene.getLordBoxCenter() : { x: 800, y: 60 };
|
||
|
||
this.winAnim.play(
|
||
this,
|
||
this.slotMachine.getCenterX(),
|
||
this.slotMachine.getCenterY(),
|
||
playerBox,
|
||
lordBox,
|
||
symbols[0],
|
||
() => {
|
||
GameState.playerFunds += playerGain;
|
||
GameState.lordFunds += lordGain;
|
||
this.game.events.emit('funds-updated');
|
||
this.lordVial.animateUpdate(GameState.lordFunds, lordBox.x, 115, () => {
|
||
this._checkCharacterState();
|
||
GameState.spinning = false;
|
||
this.game.events.emit('spin-complete');
|
||
});
|
||
}
|
||
);
|
||
} else {
|
||
this.game.events.emit('loss', { sinAdded: GameState.spinCost });
|
||
|
||
const uiScene = this.scene.get('UIScene');
|
||
const sinBox = uiScene ? uiScene.getSinBoxCenter() : { x: 1333, y: 60 };
|
||
|
||
this.lossAnim.play(
|
||
uiScene || this,
|
||
this.slotMachine.getCenterX(),
|
||
this.slotMachine.getCenterY(),
|
||
sinBox,
|
||
() => {
|
||
GameState.sinTotal += GameState.spinCost;
|
||
this.game.events.emit('funds-updated');
|
||
this.sinVial.animateUpdate(GameState.sinTotal, sinBox.x, 115, () => {
|
||
this._checkCharacterState();
|
||
GameState.spinning = false;
|
||
this.game.events.emit('spin-complete');
|
||
});
|
||
}
|
||
);
|
||
}
|
||
}
|
||
|
||
_checkCharacterState() {
|
||
if (this._characterState !== 'god-idle') return;
|
||
if (GameState.sinTotal < GameState.lordFunds + 200) return;
|
||
|
||
this._characterState = 'sin-entering';
|
||
this.characterVideo.stop();
|
||
this.characterVideo.destroy();
|
||
|
||
this.characterVideo = this.add.video(this._vidX, this._vidY, 'god-sin-enters-01');
|
||
this.characterVideo.play(false);
|
||
this.characterVideo.once('complete', () => {
|
||
this._characterState = 'sin-idle';
|
||
this.characterVideo.destroy();
|
||
this.characterVideo = this.add.video(this._vidX, this._vidY, 'sin-idle-02');
|
||
this.characterVideo.play(true);
|
||
});
|
||
}
|
||
}
|