Virtue-Slots/scenes/UIScene.js

239 lines
7.5 KiB
JavaScript

import { GameState } from '../state/GameState.js';
const TOP_BAR_HEIGHT = 100;
const BOTTOM_BAR_HEIGHT = 110;
const BOTTOM_BAR_Y = 900 - BOTTOM_BAR_HEIGHT;
// Box centers (x) for the three top fund displays
const BOX_WIDTH = 1600 / 3;
const PLAYER_BOX_X = BOX_WIDTH * 0 + BOX_WIDTH / 2;
const LORD_BOX_X = BOX_WIDTH * 1 + BOX_WIDTH / 2;
const SIN_BOX_X = BOX_WIDTH * 2 + BOX_WIDTH / 2;
const BOX_CENTER_Y = TOP_BAR_HEIGHT / 2;
export default class UIScene extends Phaser.Scene {
constructor() {
super({ key: 'UIScene' });
}
create() {
this._spinDisabled = false;
this._gameOver = false;
this._buildTopBar();
this._buildBottomBar();
this._buildSpinButton();
this._bindEvents();
this._updateFundDisplays();
}
_buildTopBar() {
const g = this.add.graphics();
// Background
g.fillStyle(0x12082a, 1);
g.fillRect(0, 0, 1600, TOP_BAR_HEIGHT);
g.lineStyle(2, 0xffd700, 0.8);
g.strokeRect(0, 0, 1600, TOP_BAR_HEIGHT);
// Dividers
g.lineStyle(1, 0xffd700, 0.3);
g.beginPath();
g.moveTo(BOX_WIDTH, 8);
g.lineTo(BOX_WIDTH, TOP_BAR_HEIGHT - 8);
g.strokePath();
g.beginPath();
g.moveTo(BOX_WIDTH * 2, 8);
g.lineTo(BOX_WIDTH * 2, TOP_BAR_HEIGHT - 8);
g.strokePath();
// Box labels
const labelStyle = {
fontSize: '13px',
fontFamily: 'Georgia, serif',
color: '#c8a87e',
alpha: 0.8
};
this.add.text(PLAYER_BOX_X, 14, 'YOUR FUNDS', labelStyle).setOrigin(0.5, 0);
this.add.text(LORD_BOX_X, 14, 'THE LORD', labelStyle).setOrigin(0.5, 0);
this.add.text(SIN_BOX_X, 14, 'SIN', labelStyle).setOrigin(0.5, 0);
// Fund value texts
const valueStyle = {
fontSize: '28px',
fontFamily: 'Georgia, serif',
color: '#ffd700',
stroke: '#2a0a4e',
strokeThickness: 3
};
this.playerText = this.add.text(PLAYER_BOX_X, 55, '$1000', valueStyle).setOrigin(0.5, 0.5);
this.lordText = this.add.text(LORD_BOX_X, 55, '$0', valueStyle).setOrigin(0.5, 0.5);
this.sinText = this.add.text(SIN_BOX_X, 55, '$0', { ...valueStyle, color: '#ff4444' }).setOrigin(0.5, 0.5);
}
_buildBottomBar() {
const g = this.add.graphics();
g.fillStyle(0x12082a, 1);
g.fillRect(0, BOTTOM_BAR_Y, 1600, BOTTOM_BAR_HEIGHT);
g.lineStyle(2, 0xffd700, 0.8);
g.strokeRect(0, BOTTOM_BAR_Y, 1600, BOTTOM_BAR_HEIGHT);
this.messageText = this.add.text(700, BOTTOM_BAR_Y + BOTTOM_BAR_HEIGHT / 2, 'Press SPIN or SPACE to begin', {
fontSize: '22px',
fontFamily: 'Georgia, serif',
color: '#e8d8b0',
align: 'center',
wordWrap: { width: 1100 }
}).setOrigin(0.5, 0.5);
// Secondary redemption message (hidden by default)
this.redeemText = this.add.text(700, BOTTOM_BAR_Y + BOTTOM_BAR_HEIGHT / 2 + 30, '', {
fontSize: '16px',
fontFamily: 'Georgia, serif',
color: '#ff9944',
align: 'center'
}).setOrigin(0.5, 0.5).setAlpha(0);
}
_buildSpinButton() {
const btnX = 1420;
const btnY = BOTTOM_BAR_Y + BOTTOM_BAR_HEIGHT / 2;
const btnW = 140;
const btnH = 60;
this.spinBtnGfx = this.add.graphics();
this._drawSpinBtn(false);
this.spinBtnHitArea = this.add.zone(btnX, btnY, btnW, btnH)
.setInteractive({ useHandCursor: true });
this.spinBtnLabel = this.add.text(btnX, btnY, 'SPIN', {
fontSize: '26px',
fontFamily: 'Georgia, serif',
color: '#1a0a2e',
fontStyle: 'bold'
}).setOrigin(0.5, 0.5);
this.spinBtnHitArea.on('pointerdown', () => {
this.game.events.emit('spin');
});
this.spinBtnHitArea.on('pointerover', () => { if (!this._spinDisabled) this._drawSpinBtn(true); });
this.spinBtnHitArea.on('pointerout', () => { if (!this._spinDisabled) this._drawSpinBtn(false); });
// Store button center for layout reference
this._btnX = btnX;
this._btnY = btnY;
this._btnW = btnW;
this._btnH = btnH;
}
_drawSpinBtn(hover) {
const btnX = 1420;
const btnY = BOTTOM_BAR_Y + BOTTOM_BAR_HEIGHT / 2;
const btnW = 140;
const btnH = 60;
this.spinBtnGfx.clear();
if (this._spinDisabled) {
this.spinBtnGfx.fillStyle(0x3a3a3a, 1);
this.spinBtnGfx.fillRoundedRect(btnX - btnW / 2, btnY - btnH / 2, btnW, btnH, 12);
this.spinBtnGfx.lineStyle(3, 0x555555, 1);
this.spinBtnGfx.strokeRoundedRect(btnX - btnW / 2, btnY - btnH / 2, btnW, btnH, 12);
} else {
this.spinBtnGfx.fillStyle(hover ? 0xffe066 : 0xffd700, 1);
this.spinBtnGfx.fillRoundedRect(btnX - btnW / 2, btnY - btnH / 2, btnW, btnH, 12);
this.spinBtnGfx.lineStyle(3, hover ? 0xffa500 : 0xc8a000, 1);
this.spinBtnGfx.strokeRoundedRect(btnX - btnW / 2, btnY - btnH / 2, btnW, btnH, 12);
}
}
_setSpinDisabled(disabled) {
this._spinDisabled = disabled;
this._drawSpinBtn(false);
this.spinBtnLabel.setColor(disabled ? '#555555' : '#1a0a2e');
}
_bindEvents() {
this.game.events.on('win', ({ playerGain, lordGain, symbol }) => {
this._updateFundDisplays();
this.messageText.setText(
`✝ The Blessings of the Slots ✝\n+$${playerGain} to you | +$${lordGain} to The Lord (${symbol.label})`
);
this.messageText.setColor('#ffd700');
this.redeemText.setAlpha(0);
}, this);
this.game.events.on('loss', () => {
this._updateFundDisplays();
this.messageText.setText('Thou Hath Sinned.');
this.messageText.setColor('#ff6666');
this.redeemText.setText('Redeem Yourself!');
this.redeemText.setAlpha(1);
// Pulse the redeem text
this.tweens.add({
targets: this.redeemText,
alpha: { from: 1, to: 0.3 },
duration: 700,
yoyo: true,
repeat: 4
});
}, this);
this.game.events.on('spinning-started', () => {
this._setSpinDisabled(true);
}, this);
this.game.events.on('spin-complete', () => {
if (!this._gameOver) this._setSpinDisabled(false);
}, this);
this.game.events.on('funds-updated', () => {
this._updateFundDisplays();
}, this);
this.game.events.on('insufficient-funds', () => {
this.messageText.setText('Insufficient funds to spin! You have been consumed by Sin.');
this.messageText.setColor('#ff4444');
}, this);
this.game.events.on('vial-winner', ({ winner }) => {
this._gameOver = true;
this._setSpinDisabled(true);
const isLord = winner.toLowerCase().includes('lord');
this.messageText.setText(
isLord
? '✝ The Lord Has Triumphed! ✝\nHis cup runneth over — glory be!'
: '☠ Sin Has Prevailed! ☠\nYou have been consumed by darkness.'
);
this.messageText.setColor(isLord ? '#ffd700' : '#ff4444');
this.redeemText.setAlpha(0);
}, this);
}
_updateFundDisplays() {
this.playerText.setText(`$${GameState.playerFunds}`);
this.lordText.setText(`$${GameState.lordFunds}`);
this.sinText.setText(`$${GameState.sinTotal}`);
// Flash update on change
[this.playerText, this.lordText, this.sinText].forEach(t => {
this.tweens.add({
targets: t,
scaleX: { from: 1.15, to: 1 },
scaleY: { from: 1.15, to: 1 },
duration: 200,
ease: 'Bounce.easeOut'
});
});
}
// Called by GameScene to position animations toward the right box
getPlayerBoxCenter() { return { x: PLAYER_BOX_X, y: BOX_CENTER_Y }; }
getLordBoxCenter() { return { x: LORD_BOX_X, y: BOX_CENTER_Y }; }
getSinBoxCenter() { return { x: SIN_BOX_X, y: BOX_CENTER_Y }; }
}