Virtue-Slots/scenes/BootScene.js

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export default class BootScene extends Phaser.Scene {
constructor() {
super({ key: 'BootScene' });
}
preload() {
this.load.spritesheet('symbols', 'assets/symbol_sprites.png', { frameWidth: 200, frameHeight: 100 });
this.load.spritesheet('demon_sprites', 'assets/demon_sprites.png', { frameWidth: 100, frameHeight: 100 });
this.load.image('bg-gates', 'assets/gates.png');
// Stage loop videos (stages 16)
for (let i = 1; i <= 6; i++) {
const pad = String(i).padStart(2, '0');
this.load.video(`stage-${pad}`, `assets/video/stage-${pad}.mp4`, true);
}
// Stage transition videos (adjacent pairs in both directions)
const pairs = [
[1,2],[2,1],[2,3],[3,2],[3,4],[4,3],[4,5],[5,4],[5,6],[6,5]
];
pairs.forEach(([a, b]) => {
const pa = String(a).padStart(2, '0');
const pb = String(b).padStart(2, '0');
this.load.video(`stage-${pa}-${pb}`, `assets/video/stage-${pa}-${pb}.mp4`, true);
});
// Victory videos
this.load.video('lord-victory', 'assets/video/lord-victory.mp4', true);
this.load.video('sin-victory', 'assets/video/sin-victory.mp4', true);
// Background music
this.load.audio('music-01-02', 'assets/music/stage-01-02.mp3');
this.load.audio('music-03-04', 'assets/music/stage-03-04.mp3');
this.load.audio('music-05-06', 'assets/music/stage-05-06.mp3');
this.load.audio('music-lord-victory', 'assets/music/lord-victory.mp3');
this.load.audio('music-sin-victory', 'assets/music/sin-victory.mp3');
// Sound effects
this.load.audio('sfx-spin', 'assets/fx/spin.mp3');
this.load.audio('sfx-stop', 'assets/fx/stop.mp3');
for (let i = 1; i <= 6; i++) {
this.load.audio(`sfx-nomatch-${i}`, `assets/fx/nomatch${i}.mp3`);
this.load.audio(`sfx-match-${i}`, `assets/fx/match${i}.mp3`);
}
this.load.audio('sfx-coins', 'assets/fx/coins.mp3');
}
create() {
this.scene.start('GameScene');
this.scene.launch('UIScene');
}
}