This commit implements detailed shatter animations for both vial destruction effects:
- Added evil shatter animation (sin vial implodes with dark, decaying explosion) for when The Lord wins
- Added holy shatter animation (lord vial ascends with divine golden explosion) for when Sin wins
- Implemented comprehensive visual effects including explosions, particle systems, smoke, rays, and text animations
- Integrated shatter animations with victory video playback in GameScene
- Added proper timing and sequencing for dramatic victory presentation
- Maintained existing functionality while adding rich visual feedback for game endings
- Created reusable animation helper methods in VialDisplay class for consistent effects