Adjusted background
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@ -13,6 +13,11 @@ export default class GameScene extends Phaser.Scene {
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// Background image — stretched to fill the canvas
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// Background image — stretched to fill the canvas
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this.add.image(800, 450, 'bg-gates').setDisplaySize(1600, 900);
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this.add.image(800, 450, 'bg-gates').setDisplaySize(1600, 900);
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// Gradient backdrop behind title — opaque on left, fades to transparent
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const titleBg = this.add.graphics();
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titleBg.fillGradientStyle(0x000000, 0x000000, 0x000000, 0x000000, 0.62, 0, 0.62, 0);
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titleBg.fillRect(0, 110, 700, 120);
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// Title above the machine — left aligned with padding
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// Title above the machine — left aligned with padding
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this.add.text(40, 150, 'VIRTUE SLOTS', {
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this.add.text(40, 150, 'VIRTUE SLOTS', {
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fontSize: '42px',
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fontSize: '42px',
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@ -59,7 +64,7 @@ export default class GameScene extends Phaser.Scene {
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}).setOrigin(0.5, 0.5);
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}).setOrigin(0.5, 0.5);
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this.lordVial = new VialDisplay(this, 1193, 258, 'The Lord', 0xffd700, 0xc8a87e);
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this.lordVial = new VialDisplay(this, 1193, 258, 'The Lord', 0xffd700, 0xc8a87e);
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this.sinVial = new VialDisplay(this, 1398, 258, 'Sin', 0xff4444, 0xff6666);
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this.sinVial = new VialDisplay(this, 1398, 258, 'Sin', 0xff4444, 0xff6666);
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// Keyboard: Space to spin
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// Keyboard: Space to spin
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this.input.keyboard.on('keydown-SPACE', () => this._triggerSpin());
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this.input.keyboard.on('keydown-SPACE', () => this._triggerSpin());
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