Adjusted background

This commit is contained in:
Brian Fertig 2026-02-27 19:51:34 -07:00
parent bf4bfdfad8
commit 94e631ecba
1 changed files with 6 additions and 1 deletions

View File

@ -13,6 +13,11 @@ export default class GameScene extends Phaser.Scene {
// Background image — stretched to fill the canvas
this.add.image(800, 450, 'bg-gates').setDisplaySize(1600, 900);
// Gradient backdrop behind title — opaque on left, fades to transparent
const titleBg = this.add.graphics();
titleBg.fillGradientStyle(0x000000, 0x000000, 0x000000, 0x000000, 0.62, 0, 0.62, 0);
titleBg.fillRect(0, 110, 700, 120);
// Title above the machine — left aligned with padding
this.add.text(40, 150, 'VIRTUE SLOTS', {
fontSize: '42px',
@ -59,7 +64,7 @@ export default class GameScene extends Phaser.Scene {
}).setOrigin(0.5, 0.5);
this.lordVial = new VialDisplay(this, 1193, 258, 'The Lord', 0xffd700, 0xc8a87e);
this.sinVial = new VialDisplay(this, 1398, 258, 'Sin', 0xff4444, 0xff6666);
this.sinVial = new VialDisplay(this, 1398, 258, 'Sin', 0xff4444, 0xff6666);
// Keyboard: Space to spin
this.input.keyboard.on('keydown-SPACE', () => this._triggerSpin());