180 lines
6.6 KiB
TypeScript
180 lines
6.6 KiB
TypeScript
// Curated palette for Group cards. Colors are hand-picked and spaced evenly
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// around the hue wheel so no two are near-duplicates and none clash, per the
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// "vibrant colors from the same aesthetic family" requirement. Stored as a
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// palette *key* on the Group record (not a raw hex) so this list can be
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// retinted centrally without a data migration.
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//
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// Each color ships four variants:
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// - `light` -- the stroke for light surfaces (default / Sunset themes)
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// - `dark` -- a slightly brighter stroke for dark surfaces (Dark / Ocean),
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// so the border reads against a deep background without glaring
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// - `soft` -- a calm, low-chroma tint of the same hue used as the card's
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// fill on light themes. Derived per-color (not a generic gray)
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// so every card carries a whisper of its own identity behind
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// the stroke.
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// - `softDark` -- the card fill on dark themes. It's the same hue as `soft`
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// but at a lightness that reads as a *subtle tint over a dark
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// surface* (blended with --card via color-mix), instead of the
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// near-white pastel that `soft` is -- which would otherwise
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// make every card a washed-out pale rectangle at night.
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export type GroupColorKey =
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| "coral"
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| "amber"
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| "lime"
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| "teal"
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| "sky"
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| "indigo"
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| "violet"
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| "pink";
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export interface GroupColor {
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key: GroupColorKey;
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label: string;
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light: string;
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dark: string;
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soft: string;
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softDark: string;
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}
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export const GROUP_COLORS: GroupColor[] = [
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{ key: "coral", label: "Coral", light: "#e8574a", dark: "#ff8177", soft: "#fae4e1", softDark: "#3a2320" },
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{ key: "amber", label: "Amber", light: "#dd8f0e", dark: "#f2ab3e", soft: "#f8edd6", softDark: "#3a301c" },
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{ key: "lime", label: "Lime", light: "#4c9a2a", dark: "#7cc954", soft: "#e5f0dc", softDark: "#25331d" },
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{ key: "teal", label: "Teal", light: "#0f9488", dark: "#2dd4bf", soft: "#daf1ed", softDark: "#16332f" },
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{ key: "sky", label: "Sky", light: "#2f7fe0", dark: "#5b9dee", soft: "#e0eafa", softDark: "#1a2b40" },
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{ key: "indigo", label: "Indigo", light: "#5b5bd6", dark: "#8c8cf0", soft: "#e4e4f7", softDark: "#23233c" },
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{ key: "violet", label: "Violet", light: "#9440d1", dark: "#c084fc", soft: "#eddff9", softDark: "#2e2136" },
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{ key: "pink", label: "Pink", light: "#d63f8f", dark: "#f472b6", soft: "#fadfee", softDark: "#37202e" },
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];
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const GROUP_COLOR_MAP: Record<string, GroupColor> = Object.fromEntries(
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GROUP_COLORS.map((c) => [c.key, c])
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);
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export const DEFAULT_GROUP_COLOR_KEY: GroupColorKey = GROUP_COLORS[0].key;
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export function getGroupColor(key: string): GroupColor {
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return GROUP_COLOR_MAP[key] ?? GROUP_COLORS[0];
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}
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// --- Complementary accent (for the to-do progress pie on a Group card) ---
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//
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// Derived at runtime by rotating a base color's hue 180° and pulling the
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// result into a narrow saturation/lightness band, rather than a second
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// hand-picked palette -- so every group (including any added later) gets a
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// legible, opposing accent for free, without a parallel list to maintain
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// here. The band keeps the result a calm, consistent "accent" regardless of
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// how light, dark, or saturated the base color happens to be.
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function hexToRgb(hex: string): [number, number, number] {
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const clean = hex.replace("#", "");
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return [
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parseInt(clean.slice(0, 2), 16),
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parseInt(clean.slice(2, 4), 16),
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parseInt(clean.slice(4, 6), 16),
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];
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}
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function rgbToHsl(r: number, g: number, b: number): [number, number, number] {
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r /= 255;
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g /= 255;
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b /= 255;
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const max = Math.max(r, g, b);
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const min = Math.min(r, g, b);
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const l = (max + min) / 2;
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const d = max - min;
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const s = d === 0 ? 0 : d / (1 - Math.abs(2 * l - 1));
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let h = 0;
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if (d !== 0) {
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switch (max) {
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case r:
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h = ((g - b) / d) % 6;
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break;
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case g:
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h = (b - r) / d + 2;
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break;
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default:
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h = (r - g) / d + 4;
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break;
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}
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h *= 60;
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if (h < 0) h += 360;
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}
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return [h, s * 100, l * 100];
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}
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function hslToHex(h: number, s: number, l: number): string {
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h = ((h % 360) + 360) % 360;
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s /= 100;
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l /= 100;
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const c = (1 - Math.abs(2 * l - 1)) * s;
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const x = c * (1 - Math.abs(((h / 60) % 2) - 1));
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const m = l - c / 2;
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let r = 0,
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g = 0,
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b = 0;
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if (h < 60) [r, g, b] = [c, x, 0];
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else if (h < 120) [r, g, b] = [x, c, 0];
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else if (h < 180) [r, g, b] = [0, c, x];
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else if (h < 240) [r, g, b] = [0, x, c];
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else if (h < 300) [r, g, b] = [x, 0, c];
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else [r, g, b] = [c, 0, x];
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const toHex = (v: number) =>
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Math.round((v + m) * 255)
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.toString(16)
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.padStart(2, "0");
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return `#${toHex(r)}${toHex(g)}${toHex(b)}`;
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}
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const complementaryCache = new Map<string, string>();
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/** The opposing accent color for a given base hex, tuned per light/dark surface. */
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export function getComplementaryColor(hex: string, variant: "light" | "dark"): string {
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const cacheKey = `${hex}:${variant}`;
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const cached = complementaryCache.get(cacheKey);
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if (cached) return cached;
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const [hue, saturation] = rgbToHsl(...hexToRgb(hex));
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const result = hslToHex(
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hue + 180,
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Math.min(Math.max(saturation, 55), 75),
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variant === "dark" ? 68 : 46
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);
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complementaryCache.set(cacheKey, result);
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return result;
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}
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const brighterCache = new Map<string, string>();
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/**
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* A brighter tint of a Group's own color, same hue, for un-checked to-do
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* text. Deliberately distinct from the plain foreground color (which would
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* otherwise render near-white on dark themes) so the group title -- which
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* keeps the default foreground color -- stays the most prominent text on
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* the card instead of competing with its own to-dos.
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*
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* The lightness nudge is relative to the base color's *own* lightness
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* (not a flat target) so the result stays visibly tied to that specific
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* hue instead of every color washing out toward the same pale value.
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*/
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export function getBrighterColor(hex: string, variant: "light" | "dark"): string {
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const cacheKey = `${hex}:${variant}`;
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const cached = brighterCache.get(cacheKey);
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if (cached) return cached;
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const [hue, saturation, lightness] = rgbToHsl(...hexToRgb(hex));
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// Light surfaces: the to-do ink runs DEEPER than the group's stroke (not
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// lighter) so it clears WCAG AA (>=4.5:1) against the near-white pastel
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// card fills -- a flat -8 only reached ~3.3:1 for the warm hues. Dark
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// surfaces do the opposite: brighter ink over the dark tint.
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const delta = variant === "dark" ? 8 : -16;
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const result = hslToHex(
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hue,
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saturation,
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Math.min(Math.max(lightness + delta, 15), 88)
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);
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brighterCache.set(cacheKey, result);
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return result;
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}
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