- Scheduled to-dos: new ScheduledTodo + ScheduledTodoCompletion models
(owner-XOR-project ownership like Category, per-occurrence completion
so a recurring to-do tracks done state per calendar date), recurrence
built server-side from validated parts via rrule-utils, CRUD +
occurrence-toggle server actions, add/edit dialog, and a collapsible
Scheduled side panel (overdue / today / upcoming) with UTC-safe
date-key formatting.
- AI to-dos: group-level AI dialog (lib/actions/todo-ai.ts) that chats
then proposes a finalize list of to-dos; editable proposals and bulk
add via BoardProvider.addTodos; speech recognition gains better error
handling (network/firewall message, error logging).
- Building upgrades: new `upgradesFrom` rule — Nuclear Power Plant can
replace a friendly Energy Generator and Advanced Metal Generator a
Mass Generator (same tile + footprint, per TALogic.findUpgradeTarget),
crediting a 50% refund of the replaced building's OWN cost;
compileRules validates the references, topperFrame gets a generic
spinning-glyph fallback in TAArt.
- Movement rework: pushOutOfObstacles replaces the hard tile-snap with a
damped circle-vs-tile overlap push, and pathfinding routes at exact-fit
clearance instead of +1 padding (fixes corner grinding/stalling).
- New map m06 "Annihilation" (medium, snowfields, Klaxon skill 5, seed
90123 — pre-vetted for early-economy balance).
- Tests: upgrade placement (ownership, type match, exact footprint,
refund, army-less fallback), obstacle routing/settling, corridor
moves; sprites.md updated for upgradesFrom and toppers.