- Added boss-tiles sprite sheet with 200x200 dimensions - Updated enemy object configurations with new GID ranges and properties - Modified player initialization and health/score tracking - Adjusted enemy behavior for boss encounters - Updated tilemap and JSON files with new tileset definitions and object properties - Fixed various position and size parameters for objects in the dungeon |
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| assets | ||
| raw | ||
| scenes | ||
| src | ||
| index.html | ||
| phaser.min.js | ||
| start_web.bat | ||