- Added new Cutscene1 scene implementation
- Modified MenuScene to include fade-out music and camera effects before transitioning to Cutscene1
- Updated project configuration to reference new level files (level2-tropical.tmx, level3-winter.tmx)
- Reordered scene loading sequence in main.js
- Adjusted file states and view centers for multiple TMX files in the session
- Added gulchExit and bossSave zones in dungeon map with proper object IDs
- Implemented player start position handling for NN Dungeon (startNNX/startNNY)
- Added heart upgrade system with visual feedback and inventory tracking
- Implemented Fat Hawk quest with animated tied hawk, proEdgeKey collection, and scene transition
- Updated game scaling to FIT mode with black background and centered display
- Enhanced global state management for dungeon start positions
- Added boss-tiles sprite sheet with 200x200 dimensions
- Updated enemy object configurations with new GID ranges and properties
- Modified player initialization and health/score tracking
- Adjusted enemy behavior for boss encounters
- Updated tilemap and JSON files with new tileset definitions and object properties
- Fixed various position and size parameters for objects in the dungeon