Commit Graph

6 Commits

Author SHA1 Message Date
Brian Fertig 74f1ac53bb feat: Implement NN Dungeon with new zones, player start positions, heart upgrades, and Fat Hawk quest
- Added gulchExit and bossSave zones in dungeon map with proper object IDs
- Implemented player start position handling for NN Dungeon (startNNX/startNNY)
- Added heart upgrade system with visual feedback and inventory tracking
- Implemented Fat Hawk quest with animated tied hawk, proEdgeKey collection, and scene transition
- Updated game scaling to FIT mode with black background and centered display
- Enhanced global state management for dungeon start positions
2025-07-31 20:25:12 -06:00
Brian Fertig 1a7ed865c8 Update NNDungeon with new boss tiles, enemy configurations, and player data adjustments
- Added boss-tiles sprite sheet with 200x200 dimensions
- Updated enemy object configurations with new GID ranges and properties
- Modified player initialization and health/score tracking
- Adjusted enemy behavior for boss encounters
- Updated tilemap and JSON files with new tileset definitions and object properties
- Fixed various position and size parameters for objects in the dungeon
2025-07-29 21:16:38 -06:00
Brian Fertig 6507bda4d1 Update dungeon map to include boss tileset and related logic
- Added boss-tiles.png and boss-tiles.psd files for new boss tileset
- Updated NNDungeon.json to include boss tileset configuration
- Modified main.js to comment out MenuScene and Gulch, keeping NNDungeon
- Updated NNDungeon.js to:
  * Load boss-tiles spritesheet
  * Adjust player starting position
  * Update enemy creation logic to use boss-tiles when gid > 300
  * Added special handling for NNBoss property

These changes prepare the game for implementing boss characters using the new tileset.
2025-07-29 16:10:49 -06:00
Brian Fertig 50f5a651d6 Mo CHanges 2025-07-28 20:58:40 -06:00
Brian Fertig fb2a4d1064 Dungeon Boss 2025-07-27 18:28:48 -06:00
Brian Fertig 0232ab5eac Dungeon Update 2025-07-27 12:05:17 -06:00