Tons of updates on ProEdge
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Before Width: | Height: | Size: 278 KiB After Width: | Height: | Size: 531 KiB |
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Before Width: | Height: | Size: 915 KiB After Width: | Height: | Size: 1.5 MiB |
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Before Width: | Height: | Size: 1.4 MiB After Width: | Height: | Size: 1.5 MiB |
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Before Width: | Height: | Size: 106 KiB After Width: | Height: | Size: 265 KiB |
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Before Width: | Height: | Size: 825 KiB After Width: | Height: | Size: 1.2 MiB |
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After Width: | Height: | Size: 2.0 MiB |
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@ -15,15 +15,15 @@
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},
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3
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},
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"NNDungeon.tmx#99boy-tiles": {
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"NNDungeon.tmx#99boy-tiles": {
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|
@ -47,11 +47,14 @@
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"scaleInDock": 1
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"scaleInDock": 1
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},
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"gulch.tmx": {
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"gulch.tmx": {
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"scale": 2,
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6
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"scale": 0.75,
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"selectedLayer": 3,
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"viewCenter": {
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"x": 4517.25,
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"gulch.tmx#99boy-tiles": {
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"gulch.tmx#99boy-tiles": {
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||||||
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|
@ -63,20 +66,25 @@
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"scale": 0.5,
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"x": 2421,
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"y": 1960.6060606060605
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"y": 3199
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"proedge.tmx#boss-tiles": {
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"scaleInDock": 1
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"proedge.tmx#proedge-enemies": {
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"scaleInEditor": 1
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"last.exportedFilePath": "C:/Git/legends/assets",
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"last.exportedFilePath": "C:/Git/legends/assets",
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|
@ -90,19 +98,21 @@
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"map.tileWidth": 100,
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"map.width": 16,
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"map.width": 16,
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"openFiles": [
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"openFiles": [
|
||||||
"proedge.tmx"
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"proedge.tmx",
|
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|
"NNDungeon.tmx",
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|
"gulch.tmx"
|
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],
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"project": "Tile-Project-Legends.tiled-project",
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"project": "Tile-Project-Legends.tiled-project",
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"proedge.tmx",
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"gulch.tmx",
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"NNDungeon.tmx",
|
"NNDungeon.tmx",
|
||||||
"gluch.tmx",
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"proedge.tmx",
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||||||
"gulch.tmx"
|
"gluch.tmx"
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||||||
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"tileset.embedInMap": true,
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"height": 100,
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"height": 200,
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"width": 100
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"width": 200
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}
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}
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}
|
||||||
|
|
|
||||||
475
raw/proedge.tmx
|
|
@ -1,5 +1,5 @@
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||||||
<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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||||||
<map version="1.10" tiledversion="1.11.2" orientation="orthogonal" renderorder="right-down" width="16" height="9" tilewidth="100" tileheight="100" infinite="1" nextlayerid="5" nextobjectid="19">
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<map version="1.10" tiledversion="1.11.2" orientation="orthogonal" renderorder="right-down" width="16" height="9" tilewidth="100" tileheight="100" infinite="1" nextlayerid="6" nextobjectid="36">
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<editorsettings>
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<editorsettings>
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<export target="../assets/proedge.json" format="json"/>
|
<export target="../assets/proedge.json" format="json"/>
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||||||
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</editorsettings>
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||||||
|
|
@ -100,6 +100,21 @@
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||||||
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<tile id="58">
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||||||
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|
@ -115,10 +130,98 @@
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<property name="collides" type="bool" value="true"/>
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<property name="collides" type="bool" value="true"/>
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<tile id="85">
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<tile id="86">
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<tile id="87">
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<properties>
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<property name="collides" type="bool" value="true"/>
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</tile>
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<tile id="88">
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<properties>
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<property name="collides" type="bool" value="true"/>
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</properties>
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</tile>
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|
<tile id="89">
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<properties>
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<property name="collides" type="bool" value="true"/>
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</properties>
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</tile>
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||||||
|
<tile id="96">
|
||||||
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<properties>
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<property name="collides" type="bool" value="true"/>
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</properties>
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||||||
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</tile>
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||||||
|
<tile id="97">
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<properties>
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<property name="collides" type="bool" value="true"/>
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</tile>
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|
<tile id="98">
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<properties>
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<property name="collides" type="bool" value="true"/>
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</properties>
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||||||
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</tile>
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||||||
|
<tile id="99">
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<properties>
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<property name="collides" type="bool" value="true"/>
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</properties>
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</tile>
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</tileset>
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</tileset>
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||||||
<tileset firstgid="101" name="proedge-enemies" tilewidth="100" tileheight="100" tilecount="100" columns="10">
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<tileset firstgid="101" name="proedge-enemies" tilewidth="100" tileheight="100" tilecount="100" columns="10">
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||||||
<image source="../assets/proedge-enemies.png" width="1000" height="1000"/>
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<image source="../assets/proedge-enemies.png" width="1000" height="1000"/>
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||||||
</tileset>
|
</tileset>
|
||||||
|
<tileset firstgid="201" name="boss-tiles" tilewidth="200" tileheight="200" tilecount="25" columns="5">
|
||||||
|
<image source="../assets/boss-tiles.png" width="1000" height="1000"/>
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|
</tileset>
|
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<layer id="1" name="main" width="16" height="9">
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<layer id="1" name="main" width="16" height="9">
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<data encoding="csv">
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<data encoding="csv">
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@ -238,10 +341,10 @@
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,34,0,34,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,44,0,71,72,73,0,44,0,0,0,0,0
|
||||||
|
</chunk>
|
||||||
|
<chunk x="0" y="32" width="16" height="16">
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,71,72,73,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,81,44,83,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,91,92,93,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||||
|
</chunk>
|
||||||
|
<chunk x="16" y="32" width="16" height="16">
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,34,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||||
|
</chunk>
|
||||||
|
<chunk x="32" y="32" width="16" height="16">
|
||||||
|
0,0,0,0,0,0,81,82,83,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,91,92,93,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,44,0,0,0,44,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,34,0,0,0,0,0,34,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,44,0,0,0,44,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,34,0,0,0,0,0,34,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,44,0,0,0,44,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,34,0,0,0,0,0,34,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,44,0,0,0,44,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,44,0,0,0,0,0,0,0,0,44,0,0,0
|
||||||
|
</chunk>
|
||||||
|
<chunk x="32" y="48" width="16" height="16">
|
||||||
|
0,0,0,0,0,0,71,72,73,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,81,82,83,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,91,92,93,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,44,0,0,0,0,0,0,0,0,0,0,0,0,44,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
|
@ -455,6 +774,11 @@
|
||||||
</chunk>
|
</chunk>
|
||||||
</data>
|
</data>
|
||||||
</layer>
|
</layer>
|
||||||
|
<objectgroup id="5" name="zones">
|
||||||
|
<object id="31" name="preBoss" x="3853.33" y="3066" width="194" height="100.667"/>
|
||||||
|
<object id="32" name="darkNight" x="3808" y="2960" width="300" height="236"/>
|
||||||
|
<object id="35" name="midSave" x="1048" y="1106" width="196" height="76"/>
|
||||||
|
</objectgroup>
|
||||||
<objectgroup id="3" name="enemies">
|
<objectgroup id="3" name="enemies">
|
||||||
<object id="1" gid="101" x="4268" y="1638" width="100" height="100">
|
<object id="1" gid="101" x="4268" y="1638" width="100" height="100">
|
||||||
<properties>
|
<properties>
|
||||||
|
|
@ -467,7 +791,7 @@
|
||||||
<property name="follow" type="bool" value="true"/>
|
<property name="follow" type="bool" value="true"/>
|
||||||
</properties>
|
</properties>
|
||||||
</object>
|
</object>
|
||||||
<object id="4" gid="101" x="2696" y="302" width="100" height="100">
|
<object id="4" gid="101" x="2696" y="300" width="100" height="100">
|
||||||
<properties>
|
<properties>
|
||||||
<property name="fire" type="bool" value="true"/>
|
<property name="fire" type="bool" value="true"/>
|
||||||
<property name="patrolY" type="int" value="500"/>
|
<property name="patrolY" type="int" value="500"/>
|
||||||
|
|
@ -483,7 +807,7 @@
|
||||||
<property name="follow" type="bool" value="true"/>
|
<property name="follow" type="bool" value="true"/>
|
||||||
</properties>
|
</properties>
|
||||||
</object>
|
</object>
|
||||||
<object id="7" gid="101" x="4386" y="1214" width="100" height="100">
|
<object id="7" gid="101" x="4400" y="1200" width="100" height="100">
|
||||||
<properties>
|
<properties>
|
||||||
<property name="fire" type="bool" value="true"/>
|
<property name="fire" type="bool" value="true"/>
|
||||||
<property name="patrolY" type="int" value="500"/>
|
<property name="patrolY" type="int" value="500"/>
|
||||||
|
|
@ -519,12 +843,6 @@
|
||||||
<property name="speed" type="int" value="300"/>
|
<property name="speed" type="int" value="300"/>
|
||||||
</properties>
|
</properties>
|
||||||
</object>
|
</object>
|
||||||
<object id="14" gid="111" x="1234.85" y="3877.27" width="100" height="100">
|
|
||||||
<properties>
|
|
||||||
<property name="follow" type="bool" value="true"/>
|
|
||||||
<property name="speed" type="int" value="300"/>
|
|
||||||
</properties>
|
|
||||||
</object>
|
|
||||||
<object id="15" gid="111" x="277.273" y="3877.27" width="100" height="100">
|
<object id="15" gid="111" x="277.273" y="3877.27" width="100" height="100">
|
||||||
<properties>
|
<properties>
|
||||||
<property name="follow" type="bool" value="true"/>
|
<property name="follow" type="bool" value="true"/>
|
||||||
|
|
@ -549,5 +867,68 @@
|
||||||
<property name="speed" type="int" value="300"/>
|
<property name="speed" type="int" value="300"/>
|
||||||
</properties>
|
</properties>
|
||||||
</object>
|
</object>
|
||||||
|
<object id="19" gid="107" x="300" y="2500" width="100" height="100">
|
||||||
|
<properties>
|
||||||
|
<property name="follow" type="bool" value="true"/>
|
||||||
|
<property name="speed" type="int" value="250"/>
|
||||||
|
<property name="sword" type="bool" value="true"/>
|
||||||
|
</properties>
|
||||||
|
</object>
|
||||||
|
<object id="20" gid="109" x="1300" y="3000" width="100" height="100">
|
||||||
|
<properties>
|
||||||
|
<property name="patrolY" type="int" value="500"/>
|
||||||
|
<property name="speed" type="int" value="350"/>
|
||||||
|
<property name="star" type="bool" value="true"/>
|
||||||
|
</properties>
|
||||||
|
</object>
|
||||||
|
<object id="21" gid="105" x="146.97" y="1231.82" width="100" height="100">
|
||||||
|
<properties>
|
||||||
|
<property name="caster" type="bool" value="true"/>
|
||||||
|
<property name="health" type="int" value="2"/>
|
||||||
|
<property name="patrolX" type="int" value="700"/>
|
||||||
|
</properties>
|
||||||
|
</object>
|
||||||
|
<object id="25" gid="107" x="2595.45" y="3843.94" width="100" height="100">
|
||||||
|
<properties>
|
||||||
|
<property name="follow" type="bool" value="true"/>
|
||||||
|
<property name="speed" type="int" value="150"/>
|
||||||
|
<property name="sword" type="bool" value="true"/>
|
||||||
|
</properties>
|
||||||
|
</object>
|
||||||
|
<object id="27" gid="107" x="2934.85" y="4346.97" width="100" height="100">
|
||||||
|
<properties>
|
||||||
|
<property name="follow" type="bool" value="true"/>
|
||||||
|
<property name="speed" type="int" value="150"/>
|
||||||
|
<property name="sword" type="bool" value="true"/>
|
||||||
|
</properties>
|
||||||
|
</object>
|
||||||
|
<object id="28" gid="109" x="1800" y="3000" width="100" height="100">
|
||||||
|
<properties>
|
||||||
|
<property name="patrolY" type="int" value="500"/>
|
||||||
|
<property name="speed" type="int" value="350"/>
|
||||||
|
<property name="star" type="bool" value="true"/>
|
||||||
|
</properties>
|
||||||
|
</object>
|
||||||
|
<object id="29" gid="105" x="1900" y="3000" width="100" height="100">
|
||||||
|
<properties>
|
||||||
|
<property name="caster" type="bool" value="true"/>
|
||||||
|
<property name="health" type="int" value="2"/>
|
||||||
|
<property name="patrolX" type="int" value="1000"/>
|
||||||
|
</properties>
|
||||||
|
</object>
|
||||||
|
<object id="30" gid="107" x="2768.18" y="3934.85" width="100" height="100">
|
||||||
|
<properties>
|
||||||
|
<property name="follow" type="bool" value="true"/>
|
||||||
|
<property name="speed" type="int" value="150"/>
|
||||||
|
<property name="sword" type="bool" value="true"/>
|
||||||
|
</properties>
|
||||||
|
</object>
|
||||||
|
<object id="34" gid="206" x="4400" y="5250" width="200" height="200">
|
||||||
|
<properties>
|
||||||
|
<property name="boss" type="bool" value="true"/>
|
||||||
|
<property name="health" type="int" value="4"/>
|
||||||
|
<property name="patrolX" type="int" value="-1000"/>
|
||||||
|
</properties>
|
||||||
|
</object>
|
||||||
</objectgroup>
|
</objectgroup>
|
||||||
</map>
|
</map>
|
||||||
|
|
|
||||||
|
|
@ -17,8 +17,13 @@ export class ProEdgeEnemy extends Phaser.GameObjects.Sprite {
|
||||||
this.bottomBoundary = 0;
|
this.bottomBoundary = 0;
|
||||||
|
|
||||||
this.shoots = false;
|
this.shoots = false;
|
||||||
|
this.stars = false;
|
||||||
|
this.sword = false;
|
||||||
|
this.lightningCast = false;
|
||||||
|
this.caster = false;
|
||||||
this.shootTimer = 0;
|
this.shootTimer = 0;
|
||||||
this.scytheSpeed = 550;
|
this.scytheSpeed = 550;
|
||||||
|
this.starSpeed = 700;
|
||||||
this.fireballSpeed = 300;
|
this.fireballSpeed = 300;
|
||||||
this.exploding = false;
|
this.exploding = false;
|
||||||
this.reloadVariance = 4000;
|
this.reloadVariance = 4000;
|
||||||
|
|
@ -126,11 +131,13 @@ export class ProEdgeEnemy extends Phaser.GameObjects.Sprite {
|
||||||
this.scene.game.globalState.addScore(100);
|
this.scene.game.globalState.addScore(100);
|
||||||
this.scene.interface.showScore();
|
this.scene.interface.showScore();
|
||||||
this.shoots = false;
|
this.shoots = false;
|
||||||
this.garbage = false;
|
this.stars = false;
|
||||||
|
this.sword = false;
|
||||||
this.onPatrol = false;
|
this.onPatrol = false;
|
||||||
|
this.lightningCast = false;
|
||||||
this.anims.stop('walk99');
|
this.anims.stop('walk99');
|
||||||
this.onPause = true;
|
this.onPause = true;
|
||||||
this.setTexture('boss-tiles', 2);
|
this.setTexture('boss-tiles', 8);
|
||||||
this.scene.tweens.add({
|
this.scene.tweens.add({
|
||||||
targets: this,
|
targets: this,
|
||||||
scale: 1.5,
|
scale: 1.5,
|
||||||
|
|
@ -139,14 +146,14 @@ export class ProEdgeEnemy extends Phaser.GameObjects.Sprite {
|
||||||
repeat: 2,
|
repeat: 2,
|
||||||
duration: 200,
|
duration: 200,
|
||||||
onComplete: () => {
|
onComplete: () => {
|
||||||
this.setTexture('boss-tiles', 3);
|
|
||||||
this.scene.tweens.add({
|
this.scene.tweens.add({
|
||||||
targets: this,
|
targets: this,
|
||||||
ease: 'Power1',
|
ease: 'Power1',
|
||||||
scale: 1.1,
|
scale: 1.1,
|
||||||
duration: 200,
|
duration: 200,
|
||||||
onComplete: () => {
|
onComplete: () => {
|
||||||
this.setTexture('boss-tiles', 4);
|
this.scene.bossDefeated = true;
|
||||||
|
this.setTexture('boss-tiles', 9);
|
||||||
this.scene.tweens.add({
|
this.scene.tweens.add({
|
||||||
targets: this,
|
targets: this,
|
||||||
ease: 'Power1',
|
ease: 'Power1',
|
||||||
|
|
@ -194,23 +201,150 @@ export class ProEdgeEnemy extends Phaser.GameObjects.Sprite {
|
||||||
} else {
|
} else {
|
||||||
this.body.setVelocity(0, 0);
|
this.body.setVelocity(0, 0);
|
||||||
this.health --;
|
this.health --;
|
||||||
|
if (this.health === 3) {
|
||||||
|
this.speed += 100;
|
||||||
|
this.sword = true;
|
||||||
|
}
|
||||||
if (this.health === 2) {
|
if (this.health === 2) {
|
||||||
this.shoots = true;
|
this.stars = true;
|
||||||
this.bottleReload = 1200;
|
this.bottleReload = 1200;
|
||||||
this.speed += 200;
|
this.speed += 100;
|
||||||
}
|
}
|
||||||
if (this.health === 1) {
|
if (this.health === 1) {
|
||||||
|
this.shoots = true;
|
||||||
this.bottleReload = 800;
|
this.bottleReload = 800;
|
||||||
this.speed += 200;
|
this.speed += 200;
|
||||||
this.bottleReloadVariance = 1000;
|
this.bottleReloadVariance = 1000;
|
||||||
}
|
}
|
||||||
if (this.boss === true) {
|
if (this.boss === true) {
|
||||||
this.anims.stop('walk99');
|
this.anims.stop('walk99');
|
||||||
this.setTexture('boss-tiles', 2);
|
this.setTexture('boss-tiles', 8);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fireStars() {
|
||||||
|
this.fireStar();
|
||||||
|
this.scene.time.delayedCall(200, () => {
|
||||||
|
this.fireStar();
|
||||||
|
});
|
||||||
|
this.scene.time.delayedCall(400, () => {
|
||||||
|
this.fireStar();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
fireStar() {
|
||||||
|
if (this.scene) {
|
||||||
|
const player = this.scene.player;
|
||||||
|
const star = this.scene.physics.add.sprite(this.x, this.y, 'proedge-enemies', 14);
|
||||||
|
star.setSize(75, 75);
|
||||||
|
this.scene.attacks.add(star);
|
||||||
|
const angle = Phaser.Math.Angle.Between(this.x, this.y, player.x, player.y);
|
||||||
|
star.setVelocity(Math.cos(angle) * this.starSpeed, Math.sin(angle) * this.starSpeed);
|
||||||
|
this.scene.physics.world.enable(star);
|
||||||
|
this.scene.sound.play('swoosh');
|
||||||
|
this.scene.tweens.add({
|
||||||
|
targets: star,
|
||||||
|
angle: 1080,
|
||||||
|
duration: 1500,
|
||||||
|
ease: 'Linear',
|
||||||
|
onComplete: () => {
|
||||||
|
star.destroy();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fireSword() {
|
||||||
|
const player = this.scene.player;
|
||||||
|
const sword = this.scene.physics.add.sprite(this.x, this.y, 'proedge-enemies', 13);
|
||||||
|
sword.setSize(75, 75);
|
||||||
|
this.scene.attacks.add(sword);
|
||||||
|
const angle = Phaser.Math.Angle.Between(this.x, this.y, player.x, player.y);
|
||||||
|
sword.setVelocity(Math.cos(angle) * this.scytheSpeed, Math.sin(angle) * this.scytheSpeed);
|
||||||
|
this.scene.physics.world.enable(sword);
|
||||||
|
this.scene.sound.play('swoosh');
|
||||||
|
this.scene.tweens.add({
|
||||||
|
targets: sword,
|
||||||
|
angle: 360,
|
||||||
|
duration: 1500,
|
||||||
|
ease: 'Linear',
|
||||||
|
onComplete: () => {
|
||||||
|
sword.destroy();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
cast() {
|
||||||
|
let vari = Phaser.Math.Between(1, 3)
|
||||||
|
if (vari === 1) {
|
||||||
|
this.fireBalls();
|
||||||
|
} else {
|
||||||
|
this.fireFloor();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fireFloor() {
|
||||||
|
const player = this.scene.player;
|
||||||
|
const fire = this.scene.physics.add.sprite(this.x, this.y, 'proedge-enemies', 12);
|
||||||
|
fire.setSize(150, 150).setScale(0.2);
|
||||||
|
this.scene.attacks.add(fire);
|
||||||
|
const angle = Phaser.Math.Angle.Between(this.x, this.y, player.x, player.y);
|
||||||
|
// Position the fire sprite 150 units away from player along the angle
|
||||||
|
fire.x = player.x + Math.cos(angle) * -150;
|
||||||
|
fire.y = player.y + Math.sin(angle) * -150;
|
||||||
|
this.scene.sound.play('fireSpell');
|
||||||
|
this.scene.physics.world.enable(fire);
|
||||||
|
this.scene.tweens.add({
|
||||||
|
targets: fire,
|
||||||
|
angle: -1080,
|
||||||
|
duration: 10000,
|
||||||
|
scale: 2.5,
|
||||||
|
ease: 'Linear',
|
||||||
|
onComplete: () => {
|
||||||
|
fire.destroy();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
lightningFloor() {
|
||||||
|
const player = this.scene.player;
|
||||||
|
const lightning = this.scene.physics.add.sprite(this.x, this.y, 'proedge-enemies', 15);
|
||||||
|
const fire = this.scene.physics.add.sprite(this.x, this.y, 'proedge-enemies', 16);
|
||||||
|
fire.setSize(150, 150).setScale(0.2);
|
||||||
|
this.scene.attacks.add(fire);
|
||||||
|
const angle = Phaser.Math.Angle.Between(this.x, this.y, player.x, player.y);
|
||||||
|
// Position the fire sprite 150 units away from player along the angle
|
||||||
|
fire.x = player.x + Math.cos(angle) * -150;
|
||||||
|
fire.y = player.y + Math.sin(angle) * -150;
|
||||||
|
lightning.x = (player.x + Math.cos(angle) * -150) + 10;
|
||||||
|
lightning.y = (player.y + Math.sin(angle) * -150) - 40;
|
||||||
|
// Add flashing animation to lightning sprite
|
||||||
|
this.scene.tweens.add({
|
||||||
|
targets: lightning,
|
||||||
|
alpha: 0,
|
||||||
|
duration: 100,
|
||||||
|
repeat: 3,
|
||||||
|
yoyo: true,
|
||||||
|
ease: 'Linear',
|
||||||
|
onComplete: () => {
|
||||||
|
lightning.destroy();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
this.scene.sound.play('lightningVortex');
|
||||||
|
this.scene.physics.world.enable(fire);
|
||||||
|
this.scene.tweens.add({
|
||||||
|
targets: fire,
|
||||||
|
angle: -1080,
|
||||||
|
duration: 6000,
|
||||||
|
scale: 2,
|
||||||
|
ease: 'Linear',
|
||||||
|
onComplete: () => {
|
||||||
|
fire.destroy();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
fireBullet() {
|
fireBullet() {
|
||||||
// Fire the bottle
|
// Fire the bottle
|
||||||
let variance = Math.floor(Math.random() * 2);
|
let variance = Math.floor(Math.random() * 2);
|
||||||
|
|
@ -361,6 +495,11 @@ export class ProEdgeEnemy extends Phaser.GameObjects.Sprite {
|
||||||
} else {
|
} else {
|
||||||
this.scene.physics.moveToObject(this, this.scene.player, this.speed);
|
this.scene.physics.moveToObject(this, this.scene.player, this.speed);
|
||||||
this.anims.play('walk99', true);
|
this.anims.play('walk99', true);
|
||||||
|
if (this.body.velocity.x < 0) {
|
||||||
|
this.flipX = false;
|
||||||
|
} else {
|
||||||
|
this.flipX = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
this.isFollowing = false;
|
this.isFollowing = false;
|
||||||
|
|
@ -375,7 +514,7 @@ export class ProEdgeEnemy extends Phaser.GameObjects.Sprite {
|
||||||
|
|
||||||
const camera = this.scene.cameras.main;
|
const camera = this.scene.cameras.main;
|
||||||
|
|
||||||
if (this.shoots) {
|
if (this.shoots || this.stars || this.sword || this.caster || this.boss) {
|
||||||
if (camera.worldView.contains(this.x, this.y)) {
|
if (camera.worldView.contains(this.x, this.y)) {
|
||||||
this.shootTimer += delta;
|
this.shootTimer += delta;
|
||||||
if (this.shootTimer >= this.reloadCalc) {
|
if (this.shootTimer >= this.reloadCalc) {
|
||||||
|
|
@ -387,7 +526,18 @@ export class ProEdgeEnemy extends Phaser.GameObjects.Sprite {
|
||||||
if(!this.body) {
|
if(!this.body) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
this.fireBullet();
|
if (this.shoots) {
|
||||||
|
this.fireBullet();
|
||||||
|
} else if (this.stars) {
|
||||||
|
this.fireStars();
|
||||||
|
} else if (this.sword) {
|
||||||
|
this.fireSword();
|
||||||
|
} else if (this.caster) {
|
||||||
|
this.cast();
|
||||||
|
}
|
||||||
|
if (this.lightningCast) {
|
||||||
|
this.lightningFloor();
|
||||||
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -33,10 +33,3 @@ const config = {
|
||||||
const game = new Phaser.Game(config);
|
const game = new Phaser.Game(config);
|
||||||
|
|
||||||
game.globalState = new GlobalState();
|
game.globalState = new GlobalState();
|
||||||
|
|
||||||
// game.playerData = {
|
|
||||||
// score: 0,
|
|
||||||
// maxHearts: 3,
|
|
||||||
// startGulchX: 950,
|
|
||||||
// startGulchY: 4250,
|
|
||||||
// }
|
|
||||||
|
|
@ -13,7 +13,10 @@ export class MenuScene extends Phaser.Scene {
|
||||||
this.load.image('QBoy', 'assets/menu-quantum-boy.png');
|
this.load.image('QBoy', 'assets/menu-quantum-boy.png');
|
||||||
this.load.image('ProTec', 'assets/menu-cult-of-protec.png');
|
this.load.image('ProTec', 'assets/menu-cult-of-protec.png');
|
||||||
this.load.audio('menu-music', 'assets/music/gulch-2.mp3');
|
this.load.audio('menu-music', 'assets/music/gulch-2.mp3');
|
||||||
this.load.audio('hawk-call', 'assets/sounds/hawk-call.mp3')
|
this.load.audio('hawk-call', 'assets/sounds/hawk-call.mp3');
|
||||||
|
|
||||||
|
// Load custom font
|
||||||
|
this.load.font('oldenburg', 'assets/fonts/Oldenburg-Regular.ttf');
|
||||||
}
|
}
|
||||||
|
|
||||||
create() {
|
create() {
|
||||||
|
|
@ -43,7 +46,7 @@ export class MenuScene extends Phaser.Scene {
|
||||||
).setScale(0.4);
|
).setScale(0.4);
|
||||||
|
|
||||||
const ProTec = this.add.image(
|
const ProTec = this.add.image(
|
||||||
this.scale.width * .65,
|
this.scale.width * .6,
|
||||||
this.scale.height * 1.3,
|
this.scale.height * 1.3,
|
||||||
'ProTec'
|
'ProTec'
|
||||||
).setScale(0.4);
|
).setScale(0.4);
|
||||||
|
|
@ -127,13 +130,51 @@ export class MenuScene extends Phaser.Scene {
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
this.add.text(
|
// Create glowing text with semi-transparent background
|
||||||
this.scale.width / 2,
|
const textX = this.scale.width / 2;
|
||||||
this.scale.height * (9 / 10),
|
const textY = this.scale.height * (9 / 10);
|
||||||
'Press SPACE to start',
|
|
||||||
{ fontSize: '32px', fill: '#fff' }
|
// Semi-transparent background rectangle
|
||||||
|
const bgRect = this.add.rectangle(
|
||||||
|
textX,
|
||||||
|
textY,
|
||||||
|
400, // Width of the background
|
||||||
|
60, // Height of the background
|
||||||
|
0x000000, // Black color
|
||||||
|
0.4 // Opacity (semi-transparent)
|
||||||
).setOrigin(0.5);
|
).setOrigin(0.5);
|
||||||
|
|
||||||
|
// Glowing text effect using multiple text layers with custom font
|
||||||
|
const glowText1 = this.add.text(textX, textY, 'Press SPACE to start', {
|
||||||
|
fontFamily: 'Oldenburg, cursive',
|
||||||
|
fontSize: '32px',
|
||||||
|
fill: '#ffffff'
|
||||||
|
}).setOrigin(0.5);
|
||||||
|
|
||||||
|
const glowText2 = this.add.text(textX, textY, 'Press SPACE to start', {
|
||||||
|
fontFamily: 'Oldenburg, cursive',
|
||||||
|
fontSize: '32px',
|
||||||
|
fill: '#ffff00' // Yellow glow
|
||||||
|
}).setOrigin(0.5);
|
||||||
|
|
||||||
|
// Apply a subtle pulse animation to the glowing text
|
||||||
|
this.tweens.add({
|
||||||
|
targets: [glowText1, glowText2],
|
||||||
|
alpha: 0.7,
|
||||||
|
duration: 1500,
|
||||||
|
ease: 'Sine.easeInOut',
|
||||||
|
yoyo: true,
|
||||||
|
repeat: -1
|
||||||
|
});
|
||||||
|
|
||||||
|
// Add the actual text on top for clarity
|
||||||
|
const mainText = this.add.text(textX, textY, 'Press SPACE to start', {
|
||||||
|
fontFamily: 'Oldenburg, cursive',
|
||||||
|
fontSize: '32px',
|
||||||
|
fill: '#ffffff'
|
||||||
|
}).setOrigin(0.5);
|
||||||
|
|
||||||
|
// Add keyboard input
|
||||||
this.input.keyboard.on('keydown-SPACE', () => {
|
this.input.keyboard.on('keydown-SPACE', () => {
|
||||||
this.bgMusic.stop();
|
this.bgMusic.stop();
|
||||||
this.scene.start('Gulch');
|
this.scene.start('Gulch');
|
||||||
|
|
|
||||||
|
|
@ -20,6 +20,10 @@ export class ProEdge extends Phaser.Scene {
|
||||||
this.lightningTimer = null;
|
this.lightningTimer = null;
|
||||||
this.isLightningActive = false;
|
this.isLightningActive = false;
|
||||||
this.lastLightningTime = 0;
|
this.lastLightningTime = 0;
|
||||||
|
this.tint = 0x5555AA;
|
||||||
|
this.lightningLow = 10000;
|
||||||
|
this.lightningHigh = 20000;
|
||||||
|
this.bossDefeated = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
preload() {
|
preload() {
|
||||||
|
|
@ -44,9 +48,12 @@ export class ProEdge extends Phaser.Scene {
|
||||||
});
|
});
|
||||||
|
|
||||||
this.load.audio('proEdgeMusic', 'assets/music/proEdge.mp3');
|
this.load.audio('proEdgeMusic', 'assets/music/proEdge.mp3');
|
||||||
|
this.load.audio('rain', 'assets/sounds/rain.mp3');
|
||||||
this.load.audio('lightning-1', 'assets/sounds/lightning-1.mp3');
|
this.load.audio('lightning-1', 'assets/sounds/lightning-1.mp3');
|
||||||
this.load.audio('lightning-2', 'assets/sounds/lightning-2.mp3');
|
this.load.audio('lightning-2', 'assets/sounds/lightning-2.mp3');
|
||||||
this.load.audio('lightning-3', 'assets/sounds/lightning-3.mp3');
|
this.load.audio('lightning-3', 'assets/sounds/lightning-3.mp3');
|
||||||
|
this.load.audio('lightningVortex', 'assets/sounds/lightningVortex.mp3');
|
||||||
|
this.load.audio('fireSpell', 'assets/sounds/fireSpell.mp3');
|
||||||
this.load.audio('teleport', 'assets/sounds/vortex.mp3');
|
this.load.audio('teleport', 'assets/sounds/vortex.mp3');
|
||||||
this.load.audio('gunShot', 'assets/sounds/gun-shot.mp3');
|
this.load.audio('gunShot', 'assets/sounds/gun-shot.mp3');
|
||||||
this.load.audio('axeThrow', 'assets/sounds/axe.mp3');
|
this.load.audio('axeThrow', 'assets/sounds/axe.mp3');
|
||||||
|
|
@ -67,16 +74,16 @@ export class ProEdge extends Phaser.Scene {
|
||||||
//const NNTiles = proedgeMap.addTilesetImage('99boy-tiles', '99boy-tiles');
|
//const NNTiles = proedgeMap.addTilesetImage('99boy-tiles', '99boy-tiles');
|
||||||
const mainLayer = proedgeMap.createLayer('main', proedgeTiles, 0, 0)
|
const mainLayer = proedgeMap.createLayer('main', proedgeTiles, 0, 0)
|
||||||
.setCollisionByProperty({ collides: true })
|
.setCollisionByProperty({ collides: true })
|
||||||
.setTint(0x5555AA);
|
.setTint(this.tint);
|
||||||
const objectsLayer = proedgeMap.createLayer('objects', proedgeTiles, 0, 0)
|
const objectsLayer = proedgeMap.createLayer('objects', proedgeTiles, 0, 0)
|
||||||
.setCollisionByProperty({ collides: true })
|
.setCollisionByProperty({ collides: true })
|
||||||
.setTint(0x5555AA);
|
.setTint(this.tint);
|
||||||
const candlesLayer = proedgeMap.createLayer('candles', proedgeTiles, 0, 0)
|
const candlesLayer = proedgeMap.createLayer('candles', proedgeTiles, 0, 0)
|
||||||
.setCollisionByProperty({ collides: true })
|
.setCollisionByProperty({ collides: true })
|
||||||
.setAlpha(0.7);
|
.setAlpha(0.7);
|
||||||
const enemiesLayer = proedgeMap.getObjectLayer('enemies');
|
const enemiesLayer = proedgeMap.getObjectLayer('enemies');
|
||||||
//const interactiveLayer = proedgeMap.getObjectLayer('interactive');
|
//const interactiveLayer = proedgeMap.getObjectLayer('interactive');
|
||||||
//const zoneLayer = proedgeMap.getObjectLayer('zones');
|
const zoneLayer = proedgeMap.getObjectLayer('zones');
|
||||||
|
|
||||||
// Store references for lightning effect
|
// Store references for lightning effect
|
||||||
this.mainLayer = mainLayer;
|
this.mainLayer = mainLayer;
|
||||||
|
|
@ -92,6 +99,10 @@ export class ProEdge extends Phaser.Scene {
|
||||||
this.portals.add(portal1C);
|
this.portals.add(portal1C);
|
||||||
let portal1D = this.physics.add.image(850, 2810, 'vortex').setAlpha(.8).setData('destination', [1150, 1200]);
|
let portal1D = this.physics.add.image(850, 2810, 'vortex').setAlpha(.8).setData('destination', [1150, 1200]);
|
||||||
this.portals.add(portal1D);
|
this.portals.add(portal1D);
|
||||||
|
let portal2A = this.physics.add.image(2050, 2810, 'vortex').setAlpha(.8).setData('destination', [3950, 3100]);
|
||||||
|
this.portals.add(portal2A);
|
||||||
|
let portal2B = this.physics.add.image(3950, 2910, 'vortex').setAlpha(.8).setData('destination', [2050, 3000]);
|
||||||
|
this.portals.add(portal2B);
|
||||||
|
|
||||||
// Make portals rotate 360 degrees every 5 seconds
|
// Make portals rotate 360 degrees every 5 seconds
|
||||||
this.portals.children.iterate((portal) => {
|
this.portals.children.iterate((portal) => {
|
||||||
|
|
@ -123,16 +134,20 @@ export class ProEdge extends Phaser.Scene {
|
||||||
//this.player = new Player(this, 3550, 350);
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//this.player = new Player(this, 3550, 350);
|
||||||
this.player.healthBars(true, 1, 3);
|
this.player.healthBars(true, 1, 3);
|
||||||
|
|
||||||
// zoneLayer.objects.forEach(object => {
|
zoneLayer.objects.forEach(object => {
|
||||||
// if (object.name === 'gulchExit') {
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if (object.name === 'preBoss') {
|
||||||
// const Gulch = this.add.rectangle(object.x, object.y, object.width, object.height);
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const preBoss = this.add.rectangle(object.x, object.y, object.width, object.height);
|
||||||
// this.Gulch = this.physics.add.existing(Gulch);
|
this.preBoss = this.physics.add.existing(preBoss);
|
||||||
// }
|
}
|
||||||
// if (object.name === 'bossSave') {
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if (object.name === 'darkNight') {
|
||||||
// const bossSave = this.add.rectangle(object.x, object.y, object.width, object.height);
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const darkNight = this.add.rectangle(object.x, object.y, object.width, object.height);
|
||||||
// this.bossSave = this.physics.add.existing(bossSave);
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this.darkNight = this.physics.add.existing(darkNight);
|
||||||
// }
|
}
|
||||||
// });
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if (object.name === 'midSave') {
|
||||||
|
const midSave = this.add.rectangle(object.x, object.y, object.width, object.height);
|
||||||
|
this.midSave = this.physics.add.existing(midSave);
|
||||||
|
}
|
||||||
|
});
|
||||||
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|
||||||
// Add Interactive
|
// Add Interactive
|
||||||
// this.interactive = this.physics.add.group();
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// this.interactive = this.physics.add.group();
|
||||||
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|
@ -156,9 +171,8 @@ export class ProEdge extends Phaser.Scene {
|
||||||
});
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});
|
||||||
enemiesLayer.objects.forEach(object => {
|
enemiesLayer.objects.forEach(object => {
|
||||||
let aProEdge;
|
let aProEdge;
|
||||||
console.log(object.gid);
|
if (object.gid > 200) {
|
||||||
if (object.gid > 300) {
|
aProEdge = this.enemies.create(object.x-50, object.y-50, 'boss-tiles', object.gid-201);
|
||||||
aProEdge = this.enemies.create(object.x-50, object.y-50, 'boss-tiles', object.gid-301);
|
|
||||||
} else {
|
} else {
|
||||||
aProEdge = this.enemies.create(object.x-50, object.y-50, 'proedge-enemies', object.gid-101);
|
aProEdge = this.enemies.create(object.x-50, object.y-50, 'proedge-enemies', object.gid-101);
|
||||||
}
|
}
|
||||||
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|
@ -185,7 +199,20 @@ export class ProEdge extends Phaser.Scene {
|
||||||
}
|
}
|
||||||
if (prop.name === 'fire') {
|
if (prop.name === 'fire') {
|
||||||
aProEdge.shoots = true;
|
aProEdge.shoots = true;
|
||||||
aProEdge.bottleReload = prop.value;
|
//aProEdge.bottleReload = prop.value;
|
||||||
|
}
|
||||||
|
if (prop.name === 'star') {
|
||||||
|
aProEdge.stars = true;
|
||||||
|
aProEdge.reloadCalc = 0;
|
||||||
|
aProEdge.reload = 2000;
|
||||||
|
}
|
||||||
|
if (prop.name === 'sword') {
|
||||||
|
aProEdge.sword = true;
|
||||||
|
aProEdge.reloadCalc = 0;
|
||||||
|
aProEdge.reload = 2000;
|
||||||
|
}
|
||||||
|
if (prop.name === 'caster') {
|
||||||
|
aProEdge.caster = true;
|
||||||
}
|
}
|
||||||
if (prop.name === 'speed') {
|
if (prop.name === 'speed') {
|
||||||
aProEdge.speed = prop.value;
|
aProEdge.speed = prop.value;
|
||||||
|
|
@ -197,8 +224,9 @@ export class ProEdge extends Phaser.Scene {
|
||||||
aProEdge.bottleReload = 2000;
|
aProEdge.bottleReload = 2000;
|
||||||
aProEdge.bottleReloadVariance = 500;
|
aProEdge.bottleReloadVariance = 500;
|
||||||
}
|
}
|
||||||
if (prop.name === 'NNBoss' && prop.value === true) {
|
if (prop.name === 'boss' && prop.value === true) {
|
||||||
aProEdge.boss = true;
|
aProEdge.boss = true;
|
||||||
|
aProEdge.lightningCast = true;
|
||||||
}
|
}
|
||||||
if (prop.name === 'health') {
|
if (prop.name === 'health') {
|
||||||
aProEdge.health = prop.value;
|
aProEdge.health = prop.value;
|
||||||
|
|
@ -266,10 +294,26 @@ export class ProEdge extends Phaser.Scene {
|
||||||
// this.bgMusic.stop();
|
// this.bgMusic.stop();
|
||||||
// this.scene.start('Gulch');
|
// this.scene.start('Gulch');
|
||||||
// });
|
// });
|
||||||
// this.physics.add.collider(this.player, this.bossSave, (player, zone) => {
|
this.physics.add.collider(this.player, this.preBoss, (player, zone) => {
|
||||||
// this.game.globalState.startNNX = 2350;
|
this.game.globalState.startProX = 3950;
|
||||||
// this.game.globalState.startNNY = 550;
|
this.game.globalState.startProY = 3250;
|
||||||
// });
|
});
|
||||||
|
this.physics.add.collider(this.player, this.midSave, (player, zone) => {
|
||||||
|
this.game.globalState.startProX = 850;
|
||||||
|
this.game.globalState.startProY = 1350;
|
||||||
|
});
|
||||||
|
this.physics.add.collider(this.player, this.darkNight, (player, zone) => {
|
||||||
|
this.tint = 0x102133;
|
||||||
|
this.lightningLow = 3000;
|
||||||
|
this.lightningHigh = 9000;
|
||||||
|
this.mainLayer.setTint(this.tint);
|
||||||
|
this.objectsLayer.setTint(this.tint);
|
||||||
|
if (!this.bgRain) {
|
||||||
|
this.bgRain = this.sound.add('rain', { volume: 0.6 });
|
||||||
|
this.bgRain.loop = true;
|
||||||
|
this.bgRain.play();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
// function touchInteractive(player, interactive) {
|
// function touchInteractive(player, interactive) {
|
||||||
// interactive.properties.forEach(prop => {
|
// interactive.properties.forEach(prop => {
|
||||||
|
|
@ -342,7 +386,7 @@ export class ProEdge extends Phaser.Scene {
|
||||||
|
|
||||||
update(time, delta) {
|
update(time, delta) {
|
||||||
// Handle lightning effect in update loop
|
// Handle lightning effect in update loop
|
||||||
if (time - this.lastLightningTime > Phaser.Math.Between(10000, 20000)) {
|
if (time - this.lastLightningTime > Phaser.Math.Between(this.lightningLow, this.lightningHigh)) {
|
||||||
if (!this.isLightningActive) {
|
if (!this.isLightningActive) {
|
||||||
this.isLightningActive = true;
|
this.isLightningActive = true;
|
||||||
this.lastLightningTime = time;
|
this.lastLightningTime = time;
|
||||||
|
|
@ -354,8 +398,8 @@ export class ProEdge extends Phaser.Scene {
|
||||||
|
|
||||||
// Restore tints after random duration (100-300ms)
|
// Restore tints after random duration (100-300ms)
|
||||||
this.time.delayedCall(Phaser.Math.Between(100, 300), () => {
|
this.time.delayedCall(Phaser.Math.Between(100, 300), () => {
|
||||||
this.mainLayer.setTint(0x5555AA);
|
this.mainLayer.setTint(this.tint);
|
||||||
this.objectsLayer.setTint(0x5555AA);
|
this.objectsLayer.setTint(this.tint);
|
||||||
this.isLightningActive = false;
|
this.isLightningActive = false;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
@ -376,5 +420,39 @@ export class ProEdge extends Phaser.Scene {
|
||||||
if (this.player.body.x >= onBounds.x+1600) {
|
if (this.player.body.x >= onBounds.x+1600) {
|
||||||
this.cameras.main.setBounds(onBounds.x+1600, onBounds.y, 1600, 900);
|
this.cameras.main.setBounds(onBounds.x+1600, onBounds.y, 1600, 900);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (this.bossDefeated === true) {
|
||||||
|
this.bossDefeated = false;
|
||||||
|
this.runEnd();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
runEnd() {
|
||||||
|
this.bgRain.stop();
|
||||||
|
this.tint = 0x5555AA;
|
||||||
|
this.game.globalState.startGulchX = 4450;
|
||||||
|
this.game.globalState.startGulchY = 3950;
|
||||||
|
let endPortal = this.physics.add.image(3950, 4010, 'vortex').setAlpha(.8);
|
||||||
|
this.physics.add.collider(this.player, endPortal, (player, portal) => {
|
||||||
|
this.bgMusic.stop();
|
||||||
|
this.scene.start('Gulch');
|
||||||
|
});
|
||||||
|
this.tweens.add({
|
||||||
|
targets: endPortal,
|
||||||
|
angle: -360,
|
||||||
|
duration: 5000,
|
||||||
|
repeat: -1,
|
||||||
|
ease: 'Linear'
|
||||||
|
});
|
||||||
|
this.tweens.add({
|
||||||
|
targets: endPortal,
|
||||||
|
alpha: .2,
|
||||||
|
scale: 2,
|
||||||
|
glow: 0x008888,
|
||||||
|
yoyo: true,
|
||||||
|
duration: 3000,
|
||||||
|
repeat: -1,
|
||||||
|
ease: 'Linear'
|
||||||
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||