- Added new tile properties for forestTree, palmTree, and boulder counts in game-map.json and game-map.tmx
- Implemented ObjectManager class to handle dynamic object spawning based on tile properties
- Added CycleManager class to manage day/night cycle transitions and visual effects
- Enhanced player collision detection with both map layers and spawned objects
- Updated Game scene to initialize and update new managers
- Adjusted player body size for better collision handling