Commit Graph

4 Commits

Author SHA1 Message Date
Brian Fertig b9958f9c43 Updates to Harvesting 2025-08-19 08:39:46 -06:00
Brian Fertig 51e919b8aa Refactor game map to use tileset format, add sea shell object spawning, implement audio effects for chopping and inventory actions, update scene configuration for proper scaling and centering. 2025-08-17 21:49:14 -06:00
Brian Fertig 67c207e54e Add terrain object generation and day/night cycle functionality
- Added new tile properties for forestTree, palmTree, and boulder counts in game-map.json and game-map.tmx
- Implemented ObjectManager class to handle dynamic object spawning based on tile properties
- Added CycleManager class to manage day/night cycle transitions and visual effects
- Enhanced player collision detection with both map layers and spawned objects
- Updated Game scene to initialize and update new managers
- Adjusted player body size for better collision handling
2025-08-16 21:19:19 -06:00
Brian Fertig 13abba7061 first commit 2025-08-16 18:16:52 -06:00