- Added health bars for objects with visual indicators
- Implemented takeDamage and destroyObject functionality for trees and boulders
- Created resource dropping system when objects are destroyed
- Enhanced player movement with grid-based positioning and collision handling
- Added inventory manager for item collection and storage
- Integrated physics collisions between player, objects, and collectibles
- Improved UI with updated time of day text and font styling
- Added new tile properties for forestTree, palmTree, and boulder counts in game-map.json and game-map.tmx
- Implemented ObjectManager class to handle dynamic object spawning based on tile properties
- Added CycleManager class to manage day/night cycle transitions and visual effects
- Enhanced player collision detection with both map layers and spawned objects
- Updated Game scene to initialize and update new managers
- Adjusted player body size for better collision handling