- New alien types (basic, spread, missile) with distinct speed, fire‑rate, explosion colors and textures. - Implement spread‑shot pattern and homing‑missile behavior with steering logic. - Asteroid constructor now accepts a speed multiplier; level speed increases each level. - Extend Bullet to support homing missiles (new texture, lifetime, turn rate, steering). - Introduce CRTPipeline post‑FX (barrel distortion, scanlines, vignette) and register it in the game config. - Apply CRT pipeline to GameScene and MenuScene. - Add custom reticle cursor graphics (rotating outer/inner layers). - Update BootScene to generate textures for new alien types and reticle. |
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| .vscode | ||
| js | ||
| .env | ||
| CLAUDE.md | ||
| Software.md | ||
| index.html | ||
| start_web.sh | ||