- Added new `thruster.mp3` asset and loaded it in **BootScene** (`sfx_thruster` key). - Extended `Player` class: * Created `thrusterSound` (looping) on construction. * Play sound while thrust is active and stop when thrust ends. * Ensure sound stops on player death and is destroyed on cleanup. - Minor cleanup to stop thruster audio when the player entity is destroyed. |
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| .. | ||
| AlienShip.js | ||
| Asteroid.js | ||
| Bullet.js | ||
| Player.js | ||