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Brian Fertig 26a80b6b89 Add audio assets and integrate music/SFX handling
- Added new sound effect and music MP3 files to the project.
- Updated **BootScene** to preload all music tracks and sound effects.
- Implemented music playback:
  * MenuScene now plays looping title music and stops it on shutdown.
  * GameScene now stops any playing music on shutdown and starts level‑specific background music with fallback to the last track.
- Added SFX triggers for player shooting, alien shooting, missile launch, impacts, alien death, and player death.
- Cleaned up formatting and minor code style issues in GameScene (group/array declarations, tweens, UI text creation, level setup loops, etc.).
- Ensured proper cleanup of music objects when scenes change.
2026-02-21 12:59:46 -07:00
.vscode initial commit 2026-02-20 21:34:27 -07:00
js Add audio assets and integrate music/SFX handling 2026-02-21 12:59:46 -07:00
.env initial commit 2026-02-20 21:34:27 -07:00
CLAUDE.md initial commit 2026-02-20 21:34:27 -07:00
Software.md Remove unused review sub‑agent and clarify ES6 import/export usage; differentiate bullet speeds for player and alien; add `Player.die()` to hide the ship and set immediate invincibility; delay player respawn after a hit; introduce dynamic background‑color changes per level. 2026-02-20 21:51:06 -07:00
index.html initial commit 2026-02-20 21:34:27 -07:00
start_web.sh initial commit 2026-02-20 21:34:27 -07:00