Asteroids-2026/js/audio/music
Brian Fertig 26a80b6b89 Add audio assets and integrate music/SFX handling
- Added new sound effect and music MP3 files to the project.
- Updated **BootScene** to preload all music tracks and sound effects.
- Implemented music playback:
  * MenuScene now plays looping title music and stops it on shutdown.
  * GameScene now stops any playing music on shutdown and starts level‑specific background music with fallback to the last track.
- Added SFX triggers for player shooting, alien shooting, missile launch, impacts, alien death, and player death.
- Cleaned up formatting and minor code style issues in GameScene (group/array declarations, tweens, UI text creation, level setup loops, etc.).
- Ensured proper cleanup of music objects when scenes change.
2026-02-21 12:59:46 -07:00
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title.mp3 Add audio assets and integrate music/SFX handling 2026-02-21 12:59:46 -07:00
track01.mp3 Add audio assets and integrate music/SFX handling 2026-02-21 12:59:46 -07:00
track02.mp3 Add audio assets and integrate music/SFX handling 2026-02-21 12:59:46 -07:00
track03.mp3 Add audio assets and integrate music/SFX handling 2026-02-21 12:59:46 -07:00
track04.mp3 Add audio assets and integrate music/SFX handling 2026-02-21 12:59:46 -07:00
track05.mp3 Add audio assets and integrate music/SFX handling 2026-02-21 12:59:46 -07:00
track06.mp3 Add audio assets and integrate music/SFX handling 2026-02-21 12:59:46 -07:00
track07.mp3 Add audio assets and integrate music/SFX handling 2026-02-21 12:59:46 -07:00