- Added new `thruster.mp3` asset and loaded it in **BootScene** (`sfx_thruster` key). - Extended `Player` class: * Created `thrusterSound` (looping) on construction. * Play sound while thrust is active and stop when thrust ends. * Ensure sound stops on player death and is destroyed on cleanup. - Minor cleanup to stop thruster audio when the player entity is destroyed. |
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|---|---|---|
| .. | ||
| alien_death.mp3 | ||
| alien_shoot.mp3 | ||
| impact.mp3 | ||
| missle.mp3 | ||
| player_death.mp3 | ||
| player_shoot.mp3 | ||
| thruster.mp3 | ||