Commit Graph

4 Commits

Author SHA1 Message Date
Brian Fertig 59ab58b0a7 Add README and polish entry point
- Created comprehensive `README.md` with game overview, controls, tech stack, project structure, setup instructions, and architecture notes.
- Updated `index.html` title to “AIsteroids 2026” and reformatted CSS for readability.
- Refactored imports in `js/main.js` for consistent spacing and added a Phaser `scale` configuration (FIT mode, auto‑center, optional parent) to improve responsive display.
2026-02-21 14:46:20 -07:00
Brian Fertig f194886ed9 Add alien variants, homing missiles, asteroid speed scaling, CRT pipeline, and custom reticle
- New alien types (basic, spread, missile) with distinct speed, fire‑rate, explosion colors and textures.
- Implement spread‑shot pattern and homing‑missile behavior with steering logic.
- Asteroid constructor now accepts a speed multiplier; level speed increases each level.
- Extend Bullet to support homing missiles (new texture, lifetime, turn rate, steering).
- Introduce CRTPipeline post‑FX (barrel distortion, scanlines, vignette) and register it in the game config.
- Apply CRT pipeline to GameScene and MenuScene.
- Add custom reticle cursor graphics (rotating outer/inner layers).
- Update BootScene to generate textures for new alien types and reticle.
2026-02-21 10:24:03 -07:00
Brian Fertig 9a40e9a23a Add BootScene and MenuScene, update game initialization and UI
- Import and register new `BootScene` and `MenuScene` in `main.js`.
- Create `BootScene` to generate all shared textures once at startup and then start the menu.
- Implement full-featured `MenuScene` with background asteroids, wandering alien, title, controls panel, and start button (including ENTER key support).
- Remove texture generation logic and helper from `GameScene`; it now relies on textures created by `BootScene`.
- Change game‑over handling to return to the menu instead of restarting the game.
2026-02-21 08:27:35 -07:00
Brian Fertig 054166e5b0 initial commit 2026-02-20 21:34:27 -07:00