Aethelgard/js/managers/LevelManager.js

23 lines
600 B
JavaScript

export default class LevelManager {
constructor(scene, levelData) {
this.scene = scene;
this.levels = levelData; // array of level objects
this.currentLevel = 1;
this.currentConfig = this.levels[0];
}
startLevel(num) {
this.currentLevel = num;
this.currentConfig = this.levels[num - 1];
// could broadcast an event for UI if desired
}
levelUp() {
const next = this.currentLevel + 1;
if (next <= this.levels.length) {
this.startLevel(next);
this.scene.spawnManager.updateSpawnInterval(this.currentConfig.spawnInterval);
}
}
}