export default class LevelManager { constructor(scene, levelData) { this.scene = scene; this.levels = levelData; // array of level objects this.currentLevel = 1; this.currentConfig = this.levels[0]; } startLevel(num) { this.currentLevel = num; this.currentConfig = this.levels[num - 1]; // could broadcast an event for UI if desired } levelUp() { const next = this.currentLevel + 1; if (next <= this.levels.length) { this.startLevel(next); this.scene.spawnManager.updateSpawnInterval(this.currentConfig.spawnInterval); } } }